Witanlore: Dreamtime is being developed by Druid Gameworks on Unreal Engine 4.
These are pre-alpha engine screens I have been given permission to post. I am the resident multimedia artist at Druid, but I also do 2D art, level design, lighting/post processing, and VFX. On top of that, I also take the official screenshots. Of course, these screens show the combined effort of several artists on the team.
Please note, because our game is currently at pre-alpha status everything in these shots is subject to change from lighting, to FX, even assets.